using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class PlayerData
{
    [SerializeField]
    int _currentLevel = 0;    
    public int Level {  get { return _currentLevel; } set { _currentLevel = value; } }
    public bool isInit = false;
    public string fileName="data.dat";

    public Vector2 _position;

    public Vector2 Position { get { return _position; } set { _position = value; } }
}

